The party arrives in Mirabar to find a dwarven contingent of soldiers led by a human woman in wait for them. They sign a pact with the city to enter as prospective clients.
That's when one of the dwarves notices a curious hammer hanging from the side of the halfling mixed in with the drow and challenges her. They learn she carries the personal emblem of Bruennor Battlehammer, which is enough for the dwarves, but not their human leader.
The dwarves promptly turn their back on the human and return to Mirabar, leaving her to nervously complete her business with the drow. Tensions fade as their entry to the city leads them to a series of stops and eventually the inn.
One of the dwaves challenges that if the halfling carries a musical instrument and Bruennor's hammer, she should be capable of telling its story. She does. For three days. The majority of the city's two thousand dwarves turn out as their duties allow, granting the party a unique popularity with which they are genuinely unaccustomed.
It resolves with the arrival of a new human servitor representing the city, who agrees to grant the drow access to Undercity to continue their search for the next blade.