In a pitched battle, the party found themselves outside a destroyed Tantras, and in need of transport to Waterdeep. They set out on foot, unable to locate beasts of burden in a city trying to unbury itself from the rubble left in the wake of the destruction of Bane and Torm, the gods of Strife and Truth.
The ringing of the bell of Aylen Attricus by virtually unknown heroes saved the bulk of the city, but the lower quarters added a thousand years after the bell was placed to protect the city were decimated.
Drow are unlikely on the surface, and even less likely heroes, but their quick thinking nevertheless saved many lives, and gave several of the guard something to think about.
In a world where magic has gone insane, the more stable powers of these Drow are recognized, and they are allowed on their way without challenge, much to the chagrin of the Purple Dragons of Cormyr, who are still following them, along with mercenaries who witnessed their escape from the Dales weeks before.
Finding their way to an abandoned glade along a river, the party stumbles across an old stone statue, maintained by a lone priest of Azuth in service to his power. The priest's magic, unlike so many others in the Realms, has not failed in the wake of the Godswar, and the party quickly learns it is because divine power has been secreted away deep within the stone under the clearing. The statue is just a means of access.
The Drow manage, unknown to the priest, to absorb this power, and since its previous owner is not aware of the theft, they carry divine essence with them toward Waterdeep, confusing the god Myrkul and causing him to divert his plans in their direction.
Scores of undead suddenly attack, and the future looks grim indeed.