Heroes of the Dark

Traveling On
The Rod of Law

There was a strange discovery.

Wererats appear to have lived under the Slums for many years, and now their lack of foodstuffs has driven them into the New Settlement looking for food and gold. 

That's not all.  One of the items in the haul taken from the yugoloth pyramid in the Stojanow River turned out to be a small piece of a broken rod or staff which resisted attempts to identify it.  It took many days of research in the ancient library of Mendor to uncover its origins, but there, hidden in a pile of mouldering tomes, lay the proof.

The Rod of Law first appeared on the Prime in the last days of Myth Drannor.  When its wielder was suddenly attacked by forces resembling driders, the staff suddenly exploded.  It is also the last recorded documentation of the known appearance of the last Baneblade, Keryvian.   Its wielder returned from that battle without the fabulous sword, and died two days later.

This might seem an intellectual curiosity, until the kender begins to recount dreams of horrifying clarity—a great being in a dark place, wielding the blade Keryvian, its eternal flame dormant, the sounds of chains rattling, and a terrible sensation of pain and longing.

Wakeful Dreaming

The dragon stirs….

Little is known regarding the molt of dragons.  Some believe that a dragon merely wakes, refreshed and renewed, however the truth is somewhat more disturbing.  Massive changes in size and chemistry result in a wild changes in behavior, and even perceptions of memories and therefore friendships can be wildly altered.

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Under the Water in the Temple
The Temple of Saresh

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There is a temple with its only access under the roiling blue waters of the Stojanow.  The immense pyramid stretches a hundred feet upward and a hundred feet across, nearly damning the river.

Valistrae's lockpicking skills proved a match for the lock, but the glyph nearly killed their healer, Bronning.  A few hours of searching uncovered signs of horrid experimentation by the mad sorceror in charge.  One of the creatures, Squib, was a kobold/goblin frankensteinian hybrid, terribly twisted by magic and experiments that rendered it mute, half-mad, and undead.

The terrible wretch led the party through a set of potentially lethal traps to its master, and the pitched battle raged all throughout the pyramid, until at last the yugoloth attempted to escape by plane shifting, and the party pursued.

Or rather, deceived….

The yugoloth opened the shift, but didn't leave.  Instead, it realized the party would pursue it, and so stayed behind, and began in their absence laying waste to their holdings.  Arriving miles apart, it took the party days to find one another again, in the village of Corpsehaven, deep in the haunted wastes of Blood Rift.

Fizzl managed the magic to return to the prime material, and then used a gift she had received, a mighty Wish… she asked the Fates, "bring them all back!"  That was when the Blood Rift intersected with the Prime, and thousands of the Forgotten opened their eyes, and were home, and Tanar'ri and other fel creatures appeared over Abeir Toril.

Some Secrets Best Kept
The Graveyard

Nightmare shapes coalesce in the dark.

The party find themselves in the Further, a land between worlds, watching the shadows of two worlds as they move about, seeming unaware of their arrival.  The massive blue wyrm observed its final moments with relative peace, and its grateful siblings honored their agreement, surrendering their own precious scales before retreating with their hordes back into the mountains.

"Oh, My Lord!"

The thieves' guild are not actually the Welcomers, nor were they ever thieves.  Originally.

While they have been managing the affairs of thieves and have even gained notoriety and respect from other guilds, they are in fact in search of another source of riches—a dragon graveyard.  Years ago, when the Dragon Run of 1306 Dale Reckoning tracked across the Moonsea, nearly obliterating the old city, many dragons were rumored to have fallen.

Having swallowed their treasure horde, they died with phenomenal wealth in their bellies, literally many tons of gold, silver, and precious stones, just waiting for someone to take.

The thieves' guild is now two tiers, one of actual thieves who have no idea what the core leaders of the guild are truly after, and a core guild of officers who know their true purpose, and intent. They are well connected, and they have been well paid to obscure their efforts.

For the time being, the thieves have agreed to stay away from the city, although a small element of their number will continue to raid newcomers to the city, as they historically have for years.


Long Nights
"So I Took These Fire Giants to the Bar..."

Juchin tore off after Porphyrus Cadorna like his boots were on fire, and his hired fire giants throwing boulders from the wreckage of the Slums only made the fight more surreal.  Days later, Juchin returns empty-handed, having exhausted himself in the woods chasing a man who seems to have vanished into thin air.

Thick as Thieves

The Thieves Guild of Phlan, calling itself the Welcomers, operate with impunity in the New Settlement, and have agreements with the surrounding inhabitants of the Slums to pass unrestricted through the Old City.

Fizzl's task will be to uncover a means of entry into the guild, whose members cut off their left ear to identify themselves among their fellows.  It won't be easy to get in.  Once inside, it may be impossible to leave.

Bad Moon Rising

Grygrandir sleeps, and the party waits.

Meanwhile, the Companion is named to the Leading Council of Phlan, and the castle begins to take shape under new leadership.  Backed by the dragon, no one will challenge them… but when the dragon seems to go missing, will that change?

Thinking About the Future

The dragon was grateful to be spared, and shared a portion of its horde, but also agreed to stay, guarding the remainder of the horde it has buried under its lair at the heart of the castle.  It has in the meantime countered that the poisoned hedge row remain, to prevent others from looting its horde.

Goblin and orc survivors still rest hidden in the slums, but offer no resistance.  They no longer have a force capable of fighting the whole strength of the settlement of New Phlan.

Councilor Cadorna attempted to wrest control of Castle Valjevo, but it was short-lived.  Juchin had already discovered Cadorna's intent, and found the deed to Valjevo laying in a secret horde below the keep, in an escape tunnel reserved for the former lords of the castle before their deaths many hundreds of years ago.

Worse, the Priest of Tyr the company had hired charged that the writ granted "holy authority" to the new owners of Castle Valjevo, and took charge of the fifteen men Cadorna had brought to take the castle in the first place!

Bolstered, they went to address the castle's remaining original occupiers, the fire giants.  The leader, a man named Gor, had a booming voice and a signed contract to defend his run for the master of Valjevo.  Juchin promptly paid them to maintain their contract, which will now include rebuilding the castle's defenses.

Meanwhile, the remainder of the party travels to Mendor's Library, amid rumors that even more riches lay hidden, some historical, some magical.  Mendor was, after all, a powerful mage…

Wandering! Pt2
Expressive journals of Fizzl Tyrshand

I wish I could say that things were better, but the truth is, people still seem to thing that I am trouble, or a half of something called a Ling. I know that there is not a ling, but being called half makes me think that they think I'm a kid, or maybe that I'm less important than the bigger people. 

I'm hoping that it all passes and that someone other than 3Acasia thinks I'm worth the while, because I really am only trying to help. Valista, the tie-thing, really, really doesn't like me. I mean, it might be because when she was fighting the mirror person… I kind of hoped the mirror person won because I was pretty sure that it would be better for everyone… but it's not like I attacked her.

I should tell you about the dragon though, he is AWESOME! He knows what I am and that I'm from Krynn!  He even knew the Flann thing! I don't think I've ever been so happy to meet someone before! King Juchin made friends with him though and I think Grrl will make a fantastic new friend and help us clear out the keep and protect the people of Flann (which is not a dessert)!